![]() Ancient Prophecies About the Dragon the Beast & the False Prophet - by William J. The Antichrist 666 (Book 1) - by William J. The Illuminati 666 (Book 2) - by William J. The Real Truth About UFOs & the New World Order Connection - by William J. Ancient Prophecies About Mysticism, Hollywood & the Music Industry - by William J. The History of Protestantism - by James Aitken Wylie History of the Waldenses - by James Aitken Wylie Facts of Faith: Analyzing the Fundamental Doctrines of the Holy Scriptures - by Christian Edwardson Our Authorized Bible Vindicated - by B. Symposium on Daniel - by Frank Holbrook The Chronology of Daniel 9:24-27 - by Brempong Owusu-Antwi Selected Studies on Prophetic Interpretation - by Dr. The Chronology of Ezra 7 - by Siegfried H. Armageddon at the Door - by Jon Paulien Discoveries: Questions Answered - by Jonothan Gray The Boat-Shaped Object on Doomsday Mountain - by Mary Nell Wyatt The Mysterious Numbers of the Hebrew Kings - by Edwin R. The Fall of Babylon in Type and Antitype - Louis F. The Woman and the Beast in the Book of Revelation - Louis F. Christ's Last Message to His Remnant - Louis F. The Kings That Come From the Sunrising - Louis F. Exploding the Israel Deception - by Steve Wohlberg Search for the Immortal Soul - by Daniel Knauft What is Armageddon? (Alternative Title: Futurism and the Antichrist of Scripture) - by Louis F. History of the Sabbath and First Day of the Week - by J.N. #EDWARD BISHOP ELLIOTT HORAE APOCALYPTICAE PDF PDF#.Lode Runner arcade was released in July 1984 by Irem under license from Broderbund. The Bungeling Empire, made famous in the Lode Runner series, is also the antagonist in " Vs. Here is the full story of the game from one of the makers : The person most responsible for the development of Lode Runner was Doug Smith.īoth games were developed by Broderbund Software. He and I both lived with our parents in Renton, Washington, and commuted to school at the University of Washington in Seattle. Doug attempted to get into the Computer Science Department twice before settling on a Physics major. Later, I was accepted to the Computer Science Department, but guess which one of us became a millionaire. Doug eventually dropped out of college in the wake of Lode Runner's success. The earliest version of Lode Runner was written in Fortran on the University's VAX 1. It was called 'Kong' because of its similarities to " Donkey Kong". Since developing video games was not authorized use of the University's resources, it was known as 'graph' until its completion. 'graph' would prompt the user for a function, then crap out unless the secret password was entered to play 'Kong'. The secret password became common knowledge among students, so a 'show process' command would often report 80% of the users running 'graph'. The only co-author of 'Kong' was James Bratsanos (or something like that, I never met him). He contributed about 15% of the total man hours to the development of the Fortran version and 0% to later versions. The bricks were solid block characters, the player was a dollar sign, and the bad guys were paragraph symbols. ![]() A paragraph symbol is basically a backwards capitol P with a double vertical line. Everyone thought they looked like cobras, and referred to them as snakes. The player bounced along rapidly and was hard to control. You had to hit the space bar to make him stop moving. It was developed in Doug's bedroom in 6502 Assembly Language on an Apple II+ borrowed from Mark Ledbury. It was also Mark who prodded Doug to finish the game. Doug originally wanted to keep the bad guys as snakes, slithering around the screen. The most notorious 'feature' of this version is the lack of inter-square animation. Doug had stolen the four frame running man sequence from Dan Gorlin's " Choplifter" game, but still moved the man by leaps and bounds around the screen. It looked like he was ice skating.ĭoug submitted 'Miner' to four video game marketing companies : Broderbund, Electronic Arts, Sirius Software and Epyx. Broderbund offered him an advance of $10000 and 23% royalties on gross sales. One of the others offered him $100000 flat. ![]() He made the right choice : Broderbund, of course. Doug blamed Sirius for leaking a copy of Miner which was widely distributed in southern California.īroderbund gave him the advance with no strings attached other than he couldn't market it elsewhere. To get the royalties, he would have to complete the game to their satisfaction. This included the addition of inter-square animation, sound effects, and a new title page for a new name : Lode Runner. He would also have to deliver on the 150 screens he had promised.
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